How do the design features of games affect the way people play? RuneScape game designers give evidence to DCMS Committee
Tuesday 2 April, The Thatcher Room, Portcullis House
- Neil McClarty, VP Growth & Product Services, Jagex
- Kelvin Plomer, Director of Player Experience, Jagex
About the session
How do the design features of games affect the way people play? The Digital, Culture, Media and Sport Committee will discuss “Massively Multiplayer Online Role-playing Games” (MMORPGs) with a UK-based company Jagex, who is responsible for one of the most popular games in the genre, RuneScape, as it continues its inquiry into immersive and addictive technologies.
The Committee has received evidence indicating that certain design features of MMORPGs can make them particularly hard for gamers to retain control over their levels of gaming or spending. MPs will ask Jagex about the monetisation strategies used in their free-to-play games; any interventions they deploy to help people retain control over playing or spending on online games; and the collection of data about players in games.